Roadmap Reveal
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Foundational Milestone: Ability to complete the tutorial quest from the start screen to the battle completion screen (we are eventually leading up to here)
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Support for majority of animation types both in and out of battle
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Developed foundation of the battle UI
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Login UI at least mocked up; having it working is not a requirement
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Initial implementation of cutscene system
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Foundational Milestone: Completion of tutorial quest up to doing your first summon; ability to modify squads
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Developed foundation of the main screen and many of its submenus
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Forego Summoner's Hall, Arena, Raid, Guild; either hide or mark them as locked
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Partial/placeholder implementation of quest selector
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Exact scope of implementation of each submenu is TBD
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Completion of login system
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Partial implementation for localization in game (we will likely either need to genericize the assets or recreate them for each supported language)
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Preview (beta?) Milestone: Ability to complete Mistral map, level + evolve units
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Completion of story quest selector
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Completion of Arena and Vortex
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Implementation of evolution sytem
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Many Mistral mobs added
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Localized story
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Partial achievement system implemented?
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May allow for a public or semi-public preview build for testing
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Release Milestone: Ability to complete Mistral region, fighting Maxwell​
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Tentative list of releases beyond the first release in no particular order
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Releases for new regions
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Seasonal events
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Gameplay modes like Raid, Frontier Hunter
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Eventually guilds
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