top of page
Mistral.png

Roadmap Reveal

  • Foundational Milestone: Ability to complete the tutorial quest from the start screen to the battle completion screen (we are eventually leading up to here)

    • Support for majority of animation types both in and out of battle

      1. Developed foundation of the battle UI

      2. Login UI at least mocked up; having it working is not a requirement

      3. Initial implementation of cutscene system

​

  • Foundational Milestone: Completion of tutorial quest up to doing your first summon; ability to modify squads

    1. Developed foundation of the main screen and many of its submenus

    2. Forego Summoner's Hall, Arena, Raid, Guild; either hide or mark them as locked

    3. Partial/placeholder implementation of quest selector

    4. Exact scope of implementation of each submenu is TBD

    5. Completion of login system

    6. Partial implementation for localization in game (we will likely either need to genericize the assets or recreate them for each supported language)

​

  • Preview (beta?) Milestone: Ability to complete Mistral map, level + evolve units

    1. Completion of story quest selector

    2. Completion of Arena and Vortex

    3. Implementation of evolution sytem

    4. Many Mistral mobs added

    5. Localized story

    6. Partial achievement system implemented?

    7. May allow for a public or semi-public preview build for testing

​

  • Release Milestone: Ability to complete Mistral region, fighting Maxwell​

​

  • Tentative list of releases beyond the first release in no particular order

    1. Releases for new regions

    2. Seasonal events

    3. Gameplay modes like Raid, Frontier Hunter

    4. Eventually guilds

bottom of page